Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - D(AM) |
Language |
C |
Young Mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures. Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Mermaid Priestess Mermaid Enchantress |
Cost: | 19 |
HP: | 27 |
Movement: | 6 |
XP: | 50 |
Level: | 1 |
Alignment: | lawful |
ID | Mermaid Initiate |
Abilities: |
staff impact | 7 - 1 melee | ||
water spray impact | 8 - 2 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 2 | 30% |
Forest | 5 | 30% |
Frozen | 2 | 30% |
Hills | 5 | 30% |
Impassable | UNREACHABLE | 20% |
Mountains | UNREACHABLE | 20% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | UNREACHABLE | 20% |